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Super shotgun doom 1
Super shotgun doom 1













super shotgun doom 1

On the other hand, the rocket launcher is better for long-distance shooting, as the super shotgun has a very large spread. It is often sensible to prefer the super shotgun over the rocket launcher in such situations, especially in close ranged combat the super shotgun is similarly powerful, shells are more plentiful than rockets, and a short-range rocket blast can harm the player with splash damage. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters ( Hell Knights, Arachnotrons, Mancubi).

super shotgun doom 1

One well-aimed blast from a super shotgun almost always kills two Imps, one Demon, or one Spectre, and often inflicts additional damage to nearby monsters, whereas a regular shotgun burst is less reliable at dispatching an Imp in one shot or a Demon in two. The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time. Each pellet still does 5-15 points of damage (for a total of 100-300 points of damage per shot, provided that all pellets hit the target). The super shotgun causes much more damage than the original shotgun. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot.















Super shotgun doom 1